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Films
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Singapore
Holding Space
Holding Space explores the lived experiences of Burmese immigrants in Singapore under the gaze of neighbours in public flats. With a focus on spatial arrangements and housing exteriors, the experimental film challenges the ways architects visualise and instrumentality their ways of seeing, seeking to hold space for subjective experiences and the subtle yet persistent influences on our domestic interiors.
Russia
Matreshkino
A film about the village of Matreshkino. This film shows the project of a modern village for people with different financial capabilities to live in. To preserve the barren forest, all the buildings were erected around it, forming the shape of a matryoshka doll. And to maintain the environmental friendliness of the city, an equestrian complex was designed, on whose horses you can arrange walks in the forest part of the village.
Korea South
Acrobat
The other path that Shin presents us with in Acrobat (2021) is one that draws us in from outside the stage. This is not the sort of route we find on a navigation device, which guides us toward our destination based on measurements and calculations. This route is a long way away from recorded data volumes and efficiency. It guides us into a place where years of dust drift, a place that exudes the characteristic damp odors we find underground. In Acrobat, Shin proposes ways of interpreting space through the senses. Both videos are set around intake stations, which were used in the past to store water but are no longer employed today. Dried up and (seemingly) fated to remain unvisited by anyone, they call to mind enormous time capsules that remain sealed past their scheduled opening date, their whereabouts unclear. They also resemble stones that were raised to commemorate something in the past that no one visits anymore. Inside this discontinued intake station is a person – a person who feels, measures, and seeks. There is no defined route. Yet he moves nimbly and constantly, keenly sensing the floors, the walls, and the structure. In the world in which he perceives, the once-solid order of the “named” takes on a flexible quality. In a sense, the staircase is not a staircase to him. Named things are reinterpreted like, length of stride, body width, and grip strength: a tread-board for the feet, and a railing to stop the body from falling. These experiments suggest that with his physically based explorations, Shin Jungkyun sought to open up new structures and paths as he diluted the meaning of each individual element. The Acrobat suggests a more roundabout path to those of us who firmly believe that we are already predicting the path toward tomorrow, or who balance between anxiety and helplessness as we wonder how valid the paths we have established will remain. It also poses a question for us: what should we be latching on to as we proceed toward the future? The bright light of a lamp that whites out whatever clue we’ve managed to find? Or a finger capable of sensing all the roughness and quivering of a surface? Sometimes, the things that we view as the most obviously reliable are the ones that lead us to ambiguous places. It is in this context that Shin Jungkyun reactivates the expired time capsule, entreating us to move along its length, width, and depth – setting today in motion in the process. Most of all, he asks us to be awake in this place where no path to the future can be found.
Nepal
Ga Opi: Lifeline for All
Ga opi: Natural springs are the lifeline of water security in most of the Himalayan region. People depend on this spring for domestic and irrigation purposes. Nowadays due to climate change and changes in land use, most of the springs are drying up. So, the preservation of such natural springs is crucial for future generations. The video demonstrates a case of how a natural spring had been functioning and how the community came together to save such a natural spring named Ga Opi at Lubhoo, Mahalaxmi municipality, Nepal.
Hong Kong
Digital Common(s): The Role of Digital Gamification and Immersive Technologies in Intergenerational Co-design of Public Spaces
An intergenerational design research project that brings virtual reality and video gaming technologies to local communities in public housing as design communication tools. During a series of interactive and engaging co-design activities, youth and older adults are taken as co-researchers to critically reflect on public spaces and give agency to everyday knowledge. Participants are empowered with techniques of digital tools that help them to generate shared expressions of spatial needs and develop a mutual understanding of community interests. The participatory tools and processes are evaluated and published as open-source educational materials, together with the analysed co-design outcome.